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Some characters are essential to the story. A couple of lines like “I don’t want her” can’t erase an entire narrative thread. This unfortunately isn’t a sandbox, and full control over every outcome just isn’t feasible in a story-driven VN. The choices there lead to some minor variations, but that’s about it.
Fair warning, the MC has his own agency throughout, with many choices being more for optional scenes and dialogue that aren’t key to the plot. So if that’s a dealbreaker, this probably isn’t the game for you. Genuinely sorry.
(Also, the line literally before that scene is: "Against better judgement, you decide to indulge her and worry about the ramifications later." but that's neither here nor there.)
(Though, I do see how the 'choice-based' aspect in the description can be misleading. I've changed that now.)
That sequence is already a heavily heavily toned-down version of what I originally had. Aria’s written very clearly as a yandere-type character, and whether that works for you or not is valid.
I appreciate you playing and leaving feedback. I know not every scene will resonate with every player. I’m sorry if you felt rail-roaded, and thank you for at least giving me your time.

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I mean, it's more than just 'a couple of lines', you give the player the option of seeing her or not, and then go 'whoops, sorry, that didn't count'.  But yeah, I was looking for a choice-based game rather than a kinetic novel, so fair play on removing that but it really left a bad impression on me.

And yeah, I don't much like yandere types, but when the red text came up saying you had a bad feeling about saying no, I assumed that was going to lead into the unexpected death and revival you mentioned, so that would've been fine.  

I will say you had nice models and designs, so you did good work there.