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Hey Twig, good to see you again! Forgot your itch.io password? Hopefully you made a backup of your Serenitrove save file.

About the relic ideas, thanks for sharing. I get what you're going for, but I do think those effects might be a bit overpowered, especially since relic bonuses are permanent and apply to every turtle, even when nothing is equipped. That makes balance a lot harder.

The plan right now is for relics to work as sets. If you collect the full set, you get a minor boost to stats. So for example, 2x2 mining would be way too strong as a permanent relic effect, but it could potentially work as a rare accessory or tool, with some kind of significant tradeoff. +1 regen sounds a lot more reasonable, and I like the direction of the accessory slot idea too. That might work as a full set bonus, maybe after collecting 20 relics in that group.

Anyway, these are just early ideas and nothing's final yet. Appreciate the suggestions!

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no problem! good thing serenitrove saves without needing to export it!

i have an idea for maybe a very very very very very very very very very very rare relic. where every 10 digs it doesn't take durability, stamima or torch life and it digs sideways to the edge of  the map, then it will triple  all your healing during that time, triple all your profit. maybe  it could be a way of prestiging too with the relics. once you collect them all you could put them in the sacrifice well and then you prestige with like double luck (if you add a luck system.)

this is just an idea and it could use some tweaking because i assume that this is would  be painful to code in but it still would be a really cool relic and prestige method.

You're right, that feels more complicated than coding a new game from scratch lol

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yeah it seemed that way but would be cool. also just wondering what coding language do you use as well as your coding platform? also from a scale 1/10 how easy was  it to learn your  coding language.

To be honest, I originally made this game just for fun, so I built it using plain HTML and JavaScript, no game engine involved. At some point I thought, why not upload it to itch.io just for fun, and to my surprise, it started getting a fair bit of attention.

Looking back, I kind of regret not using a proper game engine from the start, since the current setup has a lot of limitations and performance issues. So yeah, I wouldn't really recommend building a full game with just HTML and JavaScript. It's meant to build websites and web apps.

If you’re interested in game dev, I'd suggest starting with something like Unity or Godot. Both are great beginner-friendly options, and I'd say they're around a 3/10 in terms of difficulty for making a simple game.

yeah sadly the only problem with those options is unity is like 2 grand a year. it really expensive now.

Unity is free as long as your game's revenue stays under $200,000 a year. So you can use it at no cost, and by the time you exceed that limit, the $2,000 annual fee likely won't be a big deal. That said, Godot is also a great option, it's open source and completely free.

oh i never knew that, although i would have to learn gskript instead of C# or C++ or Javascript.