Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The central mechanic of luring enemies around is solid, and has some interesting results. I liked the hourglass in the HUD changing as time goes on, rather than using a more precise, modern timer--this felt very thematic!

Note that the main character's background was black, rather than a transparency. Also, I couldn't help feeling that all the action was just a bit too slow. I wanted the main character to move a little faster, the enemies to move a little faster, the timer to run out a little faster.

(+1)

yeah i get you about the speed part, but about the whole black player background, a lot of ( if not all ) true 1-bit games ( like only 2 colors ) didn't really have a transparency ( the main reason for this is that in 1-bit games, there was only on or off for the colors, so transparency didn't exist ) , so none of the sprites in this game have any bit of transparency ( other than the hourglass ),  to stay true to that style ( and a bit just to save time )

(+1)

It's a valid esthetic choice, it just looked strange to me.