The central mechanic of luring enemies around is solid, and has some interesting results. I liked the hourglass in the HUD changing as time goes on, rather than using a more precise, modern timer--this felt very thematic!
Note that the main character's background was black, rather than a transparency. Also, I couldn't help feeling that all the action was just a bit too slow. I wanted the main character to move a little faster, the enemies to move a little faster, the timer to run out a little faster.