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A jam submission

LUXDRIVE EXView game page

Explore and leap into a side-scrolling action platformer in which you play as Lux, a courageous horticulturist-explorer.
Submitted by Patrick Moffett (@Patrick_Gamedev), Curly (@curlpixel), Aurii, Play Star Studio — 14 hours, 37 minutes before the deadline
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LUXDRIVE EX's itch.io page

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Comments

Submitted

The Super Mario Bros theme is so prominent. Really love it. Such a classic. The keyboard layout is sort of  clunky but takes time getting used to. Overall though, had a lot of fun playing it. It's great. 

Submitted

A fun take on the theme with a classic-style platformer! Very much enjoy the ways that the nanites change the environment and the bent of the plot! The music is driving and motivating.

Not sure if a bug or not, but I did have a little trouble with the attack buttons being on release instead of on press. This may just be a familiarity thing – I haven't actually played a ton of classic platformers!

Overall had a ton of fun, and I'm happy to see a diverse range of games in this jam!

Submitted

played the game and I do see the idea of the of what you are making and I can see it being fun. though the controls took a bit to get the hang of, though I mostly use the water attack rather than the punches, especially when I don't see the purpose attacking with punches especially when enemies can hurt you if you get too close and not a lot of time to get those punches, so I think the water range attack should be more the focus when it comes to attacks.

Overall, a good job, happy to see another 2D platformer for this jam, while mine is more Celeste-like, yours is more Megaman-like.

Submitted

LUXDRIVE EX felt like a clean, fun platformer with a great vibe. The flying carrot companion was adorable, and I loved the idea of water as both bullets and enemy drops. I was a bit confused about the mushrooms changing the purple blocks, but the effect looked awesome and I'm assuming it's a form of environmental revival? The evil crows turning into bluebirds was a neat discovery! Melee combat felt a bit rough, though.. it seemed like attacks only landed at the very start of the swing (before the animation played). Overall, great job!