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also if I may. How would you feel about a commission maybe. I like your battle plug in, but I would love to have a few small changes for my game purpose. I little less action and more rpg turn based driven. So, when your party encounters an enemy, I would love to have the players and enemies' kind of move to an area around each other but not move. I would like a command window to pop up and you be able to select fight, magic or whatever then the movements and animations play out and so forth, Kinda like turn based but on same map if you get me.

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That's basically a whole new plugin idea, it's quite huge actually 😅. RPG Maker Action Combat's is to make real time action games, as described. You can use it to create non action related genres like farming or others due to its versatility, but turn based isn't something it can do easily.

understood, thanks

Thank you. If you need other help pls contact me via Discord and I'll be there 🙏

sorry friend. May i ask another question? lol Is there a way to have a hero sprite sheet to show a battle pose animation when in battle  for idle and move and attack and such with weapon drawn as well as a no drawn weapon pose when normally walking and moving not in battle?

Use conditional branch checkRange to check if there's any enemy nearby. If true then turn on switch "already changed image", then change player graphic image. If "already changed image" is ON then don't keep changing image. When no enemies nearby, change graphic back to your desired images.

Thank you kindly for the reply and info. I do have another issue. My sprites have 8 frames in 8 directions. I tried to incorporate the diagonals and for the attack it works fine but the move and idle and cast are all kind of double imaged. Cant get them working. Not sure why.

There's 8 dir sprite reference in the demo, folder characters/hero/8dir

You can check them and see the difference with your graphics.

I still cant seem to get this to work. Here is my sprite sheet. It is currently named $Template_Moving_f8.  On screen it shows an image and an image above.

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Well it has 8 directions so it should be $Template_Moving_8dir_f8.png. Please look at characters folder from the demo to see the correct reference.