I really like the concept of the game - filling spaces, leveling up, and maximizing land use for the highest score possible. I managed to reach 861 on my first try. I think adding a 'Game Over' popup when you run out of cards would be a nice touch. Including a mini tutorial for first-time players instead of just instructions. Like a mini run through including gameplay. And hover text that explains what each card does would also really help with the learning curve. It has a lot of potential.
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Solara's itch.io pageComments
I do like this idea of a game, needing to fill in squares and keep increasing, while trying to think how to get the highest score as possible. and only managed to get up to over 3000 points.
though there are some things that could be nice to have, a 'game over' sequence would be useful, appearing if you go under the points or at least when you ran out of cards.
Overall, a good experience with good replayability values.
Awesome idea! The use of what seemed like randomly generated cards and terrain blocks, with each representing different building types that gave or took resources was a great take on the solarpunk jam theme of environmental balance. I had a great time playing this one and was able to get 4k points on leaderboard! This has a lot of potential, and I’ll definitely be keeping an eye out for any post jam development!
It was really cool :)
I liked the cozy deck building with the eco theme, the designs were pretty and the animations were thought out. You also chose a quite relaxing piece of music for it and it goes very well with it!






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