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I don't like the fact that enemies have such high chances to inflict debuffs on you,especially if they are sleep and silence,but that doesn't mean that only they need tweaking since when you fight a lot of enemies in can be pretty overwhelming,like what's the point of having skills that remove status effects if the next turn i'm debuffed again? The characters don't even go one after another in terms of turns,making this even harder.

The fighting system definetely needs tweaking.

Haven't seen my characters able to unlock any new skills despite "learn skills" being an option.You could add skills that grant immunities to states if you would consider so.

The mp cost color is so dark,i bet you could find something better.


These are all awesome suggestions! 

I like the idea of adding non-debuff skills to the enemies so they aren't overwhelming the player with status effects...because, yeah, I can see how it'd start to feel like, "What's the point in removing this debuff?"

I can also see what you mean by the MP color. I'll fix that!

An immunity-granting skill is an amazing idea. That's going in, too.

Thank you for the helpful feedback. :3