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thanks. No, there is no such things. But feel free to try the engine and give your feedback on it here or on github :) 

I read all the documentation I could find about Tiny and I'm about to watch your presentation at DroidKaigi 2025. There are many aspects that remain unclear to me, like: what are the technical constraints of Tiny ? does the project have a roadmap for future updates ? since Tiny has been built using Kotlin Multiplatform, will it be able to export games to Android and iOS in the future ? 

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- the roadmap is on my notepad. It’s mostly about performances, sound and poking other platforms. I might just add a method to rotate sprites  

- I don’t think I will other « export » option for iOS and Android (ie: it creates the app for you). But I want to try a way to import the engine on those platforms. The main issue is to support metal. (iOS)

- the technical constraints is more about the resolution. It’s not performing well with too high resolution as some operations are iterating on each pixel on the CPU 🥲


(But it’s a fun engine to create small games, it’s like pico8 but I added what I thought was missing from it)

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It's a beautiful project, congratulations ! I hope to get a better understanding of what's behind a game engine and eventually help with Tiny in the future :))