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(+1)

- the roadmap is on my notepad. It’s mostly about performances, sound and poking other platforms. I might just add a method to rotate sprites  

- I don’t think I will other « export » option for iOS and Android (ie: it creates the app for you). But I want to try a way to import the engine on those platforms. The main issue is to support metal. (iOS)

- the technical constraints is more about the resolution. It’s not performing well with too high resolution as some operations are iterating on each pixel on the CPU 🥲


(But it’s a fun engine to create small games, it’s like pico8 but I added what I thought was missing from it)

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It's a beautiful project, congratulations ! I hope to get a better understanding of what's behind a game engine and eventually help with Tiny in the future :))