- the roadmap is on my notepad. It’s mostly about performances, sound and poking other platforms. I might just add a method to rotate sprites
- I don’t think I will other « export » option for iOS and Android (ie: it creates the app for you). But I want to try a way to import the engine on those platforms. The main issue is to support metal. (iOS)
- the technical constraints is more about the resolution. It’s not performing well with too high resolution as some operations are iterating on each pixel on the CPU 🥲
(But it’s a fun engine to create small games, it’s like pico8 but I added what I thought was missing from it)