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(+1)

Thanks for the kind words and your very valuable feedback! I learned a lot from watching your video. 

The chicken has a 50% chance of turning against you (25% during boss fights), so bad RNG can indeed make battles pretty miserable at times (as it did from the very first battle during your playthrough). I almost included a "friendly chicken" option to make the game easier after the 3rd game over, but time was running short.  I think I'll nerf that chicken a bit. The original idea was to prevent any battle from stalling when everyone is equipped with clunky weapons, but I can manage that differently. I voluntarily created the weapons not equal, some of them are almost unusable on purpose, but you can use them to spam upgrades on the better weapons, to make combat a lot easier.

The lack of visual variety is due to art taking me way too long to make, too. The minimap icon wasn't nearly as noticable as I'd hoped to, it could have helped you navigate faster.

Thanks again for playing and giving my game a solid try!