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(1 edit)

Pretty cool entry. I've never heard of shogi before and now I want to learn more about it after your cool genre fusion featuring this board game. The movement was good and the concept and story were fun. The graphics were nice as well and I did enjoy the shogi game, except the difficulty issues I explain below.

I might be missing something with the difficulty as I see others are saying it's well balanced. Unfortunately, the chicken for me just seems like it should be taken out or retuned as that's where a majority of the damage to me and my deaths came from. My pieces would start in the corner next to eachother and take 25% damage from the chicken taking it's move immediately after mine next to my pieces. One weapon was almost impossible to use as well, it only targeted left and right square and when the enemy piece just side steps in front of you everytime it was impossible to damage. I wasn't sure how to avoid that. The only other nitpick is the dungeon needs some more variety. The tilesets used were great looking, but I went through many floors and they were all the same. Maybe even different colored doors for the sanctuaries and more rewards for exploration (lots of empty rooms).

Otherwise cool entry and really great genre fusion with the shogi game. Gameplay here

(+1)

Thanks for the kind words and your very valuable feedback! I learned a lot from watching your video. 

The chicken has a 50% chance of turning against you (25% during boss fights), so bad RNG can indeed make battles pretty miserable at times (as it did from the very first battle during your playthrough). I almost included a "friendly chicken" option to make the game easier after the 3rd game over, but time was running short.  I think I'll nerf that chicken a bit. The original idea was to prevent any battle from stalling when everyone is equipped with clunky weapons, but I can manage that differently. I voluntarily created the weapons not equal, some of them are almost unusable on purpose, but you can use them to spam upgrades on the better weapons, to make combat a lot easier.

The lack of visual variety is due to art taking me way too long to make, too. The minimap icon wasn't nearly as noticable as I'd hoped to, it could have helped you navigate faster.

Thanks again for playing and giving my game a solid try!