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(1 edit)

Would it be possible to dynamically detect screen size/platform and fetch assets of slightly lower quality on mobiles (Android and IOS), and stightly higher on desktops? That would be the best of both worlds kind of approach, though it would take twice as long and as nuch effort to encode in 2 different quality settings.

that’s a good idea! I’m actually already detecting the screen’s size to decide which interface scaling settings to default to, so I could do that. having to encode the imaged an additional time is annoying, but it’s not a deal breaker or anything