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I wasn’t aware of that, I used imagemagick and I didn’t see that option when I checked the docs, but maybe that’s what image-hint was for…

Optimizing the downloadable versions is a good idea.

In my personal opinion, reducing asset quality for the web version is completely reasonable, so don’t sweat it too much 😁 (Edit: I’m on Android so I see no difference in quality really, the screen is too small for that 🤷, and even on desktop, unless you try to find faults, reasonable quality loss should be fine)

It’s probably just because I know what to look for, so it sticks out to me. But yeah, that’s a good point, especially on mobile there’s no way you’d be able to tell.

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Would it be possible to dynamically detect screen size/platform and fetch assets of slightly lower quality on mobiles (Android and IOS), and stightly higher on desktops? That would be the best of both worlds kind of approach, though it would take twice as long and as nuch effort to encode in 2 different quality settings.

that’s a good idea! I’m actually already detecting the screen’s size to decide which interface scaling settings to default to, so I could do that. having to encode the imaged an additional time is annoying, but it’s not a deal breaker or anything