I didn't have time to leave a comment yesterday so I'm writing it now!
This was AMAZING, everything was so well done and polished I genuinely don't have any real complaints! I can honestly say of the 20 entries I've played so far, this is my favourite game of the jam.
I love the look of the artstyle, the Moebius influenced hand-drawn comicbook look is fantastic! The variety of enemies, locations, and the layouts of the dungeons are all well done.
The movement feels solid, the snapping that transitions into smooth motions felt good. And I loved how non-hostile NPC's would be pushed slightly off to the side smoothly.
The autobattling is juicy and fast, and I liked how the equipment upgrades gave a bit of choice in playstyle between attack/accuracy/defence/dodge. And the changing hats looked great!
Oh and I REALLY appreciated the move-by-clicking feature, it made backtracking and grinding money much less frustrating. It was so helpful, and yet I would not have even thought of it as a suggestion lol.
The music and sound effects were also very well put together. In some other entries that ran a bit long I ended up muting the music, but I didn't do that here.
And I really liked how you integrated the fast travel minigame, where the player can manually speed up and slow down. And if the player crashes they're teleported to destination and pay a fee, until they're out of money. But then the game doesn't hardlock the player, but just makes it so they have to build that money back up. This was a GREAT anti-frustration feature, made travelling go as fast and challenging as the player wants, AND doesn't end the game if they make mistakes.
On every front, this was a top tier entry, I would unironically play a full-length version of this. I'm so happy I got to see it through and for a little while actually held the #10 spot in the hall of fame!
Excellent work!