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(+1)

As a game jam project, this is incredible.

I will now do my duty as a funny player of games
"TRY THE M KEY, EVERYONE!"
hehehe

Suggestions for improvement:
- Make the player dig treasure in the tutorial, it took a couple dives for me or my friend to figure out that it wasn't a visual effect

- Crabs get stuck in walls sometimes

- Implement stacking effects for the relic items so that having multiple makes you more powerful

- Make the quotas scale slightly faster to encourage players to explore deeper a little sooner

- Make that M button its own mode in a full release--like a zen mode for chilling out and practicing. My time using it was very fun. (P.S. your quota check does not check for negative numbers and I was able to live on indefinitely, since you can press M in town!)

(+1)

M key is goated

You found the forgotten debug button! Guard this knowledge closely!

(P.S. Thanks for playing!)

Deleted 144 days ago

Thank you for playing! I wish I saw this comment earlier LOL. The M key was my debug button and I forgot to take it out lol. Enjoy the forbidden knowledge!

Thanks for the suggestions, the deeper feedback is awesome. I've addressed a lot of these in V1.1 that will be coming out real soon (maybe even today!)

- I redid the tutorial, and I added a more detailed section about buried treasures so hopefully that helps!

- Yes, crabs are horribly buggy. I'll see if I can get them fixed.

- Stacking powerups would obliterate current game balance, but that is a great suggestion for a sequel I might do eventually. Increasing the risk of a delve is always good.

- I've adjusted quotas in V1.1, currently they are nearly triple what they are in the jam build. I was worried about it being too punishing, so I nerfed it hard before the deadline.

- I like that idea for the Zen Mode! The game was initially planned to have you extract at anytime, but didn't make the deadline. Again, maybe the sequel :). And I did fix that issue with the quotas!