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C# godot doesn't have web build support, or at least the last version I tried did. That's my toss up, I like web builds better.

Deleted 108 days ago

Unity is still more stable then Godot. once things especially physics wise go to shit in Godot it actually goes to shit but in Unity it will be more stable. in the end both are very good engines and for a small project its just about personal preference.