well, at very least I'm going to make a barebones main menu for now, something that will boot into a playable level, an about screen, or quit the game. Idk I just really feel like doing something rn haha
Unity is still more stable then Godot. once things especially physics wise go to shit in Godot it actually goes to shit but in Unity it will be more stable. in the end both are very good engines and for a small project its just about personal preference.