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(5 edits)

Hey, quick rep there. Idk if it was the same way before, but now with new effects its obvious that pressing the additional point even without having more to add or any at all refreshes the effects (that pulsation of aiming and aura as well). When you have none its ok but with aura it starts lagging a bit (not that much of problem since you, well, dont usually spam a button that should do nothing for you, but it is what it is i think)

P.s.: also loading screens became SOOO much longer, locations loaded within a second before and now i wait like 4-7 seconds (playing on Poco F6)

P.p.s: btw new "name input" box is cool but it doesnt downslide the keyboard like the previous one did (or am i schizo and it didnt? i cant say for sure but i think it did before)

P.p.p.s.: skill descriptions and bonus count (combo aura thingy) at the bottom of the screen are completely gone too now

(+1)

Thanks for the report! I'll take a look, I think I might be able to fix that

The loading screens are now also waiting for textures to load as an optimization measure, previously all it had to wait for was dungeon generation. So it's not a problem per se.

Downslide the keyboard? I'm not sure I understand.

(2 edits)

On android when you trigger a text input screen keyboard shows up, and iirc on previos version it correctly slid back once you typed in whatever you needed, but now keyboard just stays on the screen so yiu kinda have to touch the screen and that causes next lines in a dialogue. Not *much* of a problem but just not convenient y'know