Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

dan20197

17
Posts
1
Following
A member registered 29 days ago

Recent community posts

(1 edit)

Nah, twice press to instant text is making skipping back to your actual dialogue twice as longer, thats why novel's have more than a 1 fucking save slot

Also Mina's gym event breaks the game too.

[code]

I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object (u'ui/interactables/characters/Mina_Gym.webp') at 0x0000000044391910>:

  File "game/script.rpy", line 6, in script call

    call intro from _call_intro

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/school_hallway.rpy", line 33, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 11, in script call

    call Main_Event_0_1 from _call_Main_Event_0_1

  File "game/locations/classroom.rpy", line 5, in script call

    call Main_Event_0_3 from _call_Main_Event_0_3

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 28, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/main_street.rpy", line 12, in script call

    call screen mainUI

  File "game/locations/mall.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/mall.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/convenient_store.rpy", line 36, in script call

    call screen mainUI

  File "game/locations/cave_1.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 8, in script call

    call Ochaco_AutoEvent_0_3 from _call_Ochaco_AutoEvent_0_3

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/mc_hallway.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/mc_hallway.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/convenient_store.rpy", line 36, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/tg_corner.rpy", line 4, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 28, in script call

    call screen mainUI

  File "game/locations/main_street.rpy", line 12, in script call

    call screen mainUI

  File "game/locations/cave_1.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/beach.rpy", line 28, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/classroom.rpy", line 13, in script call

    call Jiro_Event_0_2 from _call_Jiro_Event_0_2

  File "game/locations/classroom.rpy", line 49, in script call

    call screen mainUI

  File "game/locations/main_street.rpy", line 12, in script call

    call screen mainUI

  File "game/locations/gym.rpy", line 28, in script

    call screen mainUI

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

IOError: Couldn't find file 'ui/interactables/characters/Mina_Gym.webp'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 6, in script call

    call intro from _call_intro

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/school_hallway.rpy", line 33, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 11, in script call

    call Main_Event_0_1 from _call_Main_Event_0_1

  File "game/locations/classroom.rpy", line 5, in script call

    call Main_Event_0_3 from _call_Main_Event_0_3

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 28, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/main_street.rpy", line 12, in script call

    call screen mainUI

  File "game/locations/mall.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/mall.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/convenient_store.rpy", line 36, in script call

    call screen mainUI

  File "game/locations/cave_1.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 8, in script call

    call Ochaco_AutoEvent_0_3 from _call_Ochaco_AutoEvent_0_3

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/mc_hallway.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/mc_hallway.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/convenient_store.rpy", line 36, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/tg_corner.rpy", line 4, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 28, in script call

    call screen mainUI

  File "game/locations/main_street.rpy", line 12, in script call

    call screen mainUI

  File "game/locations/cave_1.rpy", line 66, in script call

    call screen mainUI

  File "game/locations/beach.rpy", line 28, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/classroom.rpy", line 13, in script call

    call Jiro_Event_0_2 from _call_Jiro_Event_0_2

  File "game/locations/classroom.rpy", line 49, in script call

    call screen mainUI

  File "game/locations/main_street.rpy", line 12, in script call

    call screen mainUI

  File "game/locations/gym.rpy", line 28, in script

    call screen mainUI

  File "renpy/ast.py", line 2259, in execute

    self.call("execute")

  File "renpy/ast.py", line 2241, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 342, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3347, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3587, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "renpy/display/core.py", line 4180, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "renpy/display/core.py", line 2788, in draw_screen

    renpy.config.screen_height,

  File "render.pyx", line 492, in renpy.display.render.render_screen

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/transition.py", line 378, in render

    top = render(self.new_widget, width, height, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/screen.py", line 731, in render

    child = renpy.display.render.render(self.child, w, h, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/behavior.py", line 948, in render

    rv = super(Button, self).render(width, height, st, at)

  File "renpy/display/layout.py", line 1341, in render

    st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/im.py", line 676, in render

    return cache.get(self, render=True)

  File "renpy/display/im.py", line 330, in get

    surf = image.load()

  File "renpy/display/im.py", line 803, in load

    raise e

IOError: Couldn't find file 'ui/interactables/characters/Mina_Gym.webp'.

Windows-10-10.0.19041 AMD64

Ren'Py 7.6.2.23090503

RE: Hero Academia 0.29

Sun Jun  9 15:21:46 2024

[/code]

(1 edit)

Also you can enter Tsuyu's home the very first day before entering UA (i think this is a bug since i cant do that after the first class)

(3 edits)

Couldn't it be possible to make a choice between old build and a new one in the very game like 'The inoccent witches" did? Whats the point of blocking all the done work on f95... Also, Momo in the library gives a traceback error on f95's version.

[code]

I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object (u'ui/interactables/characters/Momo_Library.webp') at 0x000000000d25bb10>:

  File "game/script.rpy", line 6, in script call

    call intro from _call_intro

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/school_hallway.rpy", line 33, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 11, in script call

    call Main_Event_0_1 from _call_Main_Event_0_1

  File "game/locations/classroom.rpy", line 5, in script call

    call Main_Event_0_3 from _call_Main_Event_0_3

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/library.rpy", line 15, in script

    call screen mainUI

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

IOError: Couldn't find file 'ui/interactables/characters/Momo_Library.webp'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 6, in script call

    call intro from _call_intro

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/bedroom.rpy", line 211, in script call

    call screen mainUI

  File "game/locations/school_hallway.rpy", line 33, in script call

    call screen mainUI

  File "game/locations/training_ground.rpy", line 63, in script call

    call screen mainUI

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/school_gate.rpy", line 11, in script call

    call Main_Event_0_1 from _call_Main_Event_0_1

  File "game/locations/classroom.rpy", line 5, in script call

    call Main_Event_0_3 from _call_Main_Event_0_3

  File "game/locations/teacher_lounge.rpy", line 5, in script call

    call screen mainUI

  File "game/locations/library.rpy", line 15, in script

    call screen mainUI

  File "renpy/ast.py", line 2259, in execute

    self.call("execute")

  File "renpy/ast.py", line 2241, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 342, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 670, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3347, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3587, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "renpy/display/core.py", line 4180, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "renpy/display/core.py", line 2788, in draw_screen

    renpy.config.screen_height,

  File "render.pyx", line 492, in renpy.display.render.render_screen

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/transition.py", line 378, in render

    top = render(self.new_widget, width, height, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/screen.py", line 731, in render

    child = renpy.display.render.render(self.child, w, h, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/layout.py", line 888, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/behavior.py", line 948, in render

    rv = super(Button, self).render(width, height, st, at)

  File "renpy/display/layout.py", line 1341, in render

    st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 266, in renpy.display.render.render

  File "renpy/display/im.py", line 676, in render

    return cache.get(self, render=True)

  File "renpy/display/im.py", line 330, in get

    surf = image.load()

  File "renpy/display/im.py", line 803, in load

    raise e

IOError: Couldn't find file 'ui/interactables/characters/Momo_Library.webp'.

Windows-10-10.0.19041 AMD64

Ren'Py 7.6.2.23090503

RE: Hero Academia 0.29

Sun Jun  9 15:09:36 2024

[/code]

Why the fucking godot. Worst visual novel (by how it works) i've seen so far... You have to press DIRECTLY on the button to continue, cant make text instant, saves are kilometers back from when you actually decided to save, no load option so you can only have one save (i mean, its a fucking novel, a novel with just one save wtf, are you serious?). Hope it'll be remade on engine more compatible with "novel" kind of games someday. 

Cant really say more, since ig the crash out right after meeting a dark silhoutte in the light is not a bug but the end of demo(NO SEX IN DEMO IS EVIL!!!). Thats all ig.

for some reason there's a barrier block on the right side of the Alice's sofa

(2 edits)

......


Make the effin controls quicky man, please, im feeling myself a clown of clowns now

(2 edits)

I would appreciate if we had an option to choose different hypno-things more than just once lul.

As of now you can choose one "mode" of hypnotized person when rising up the rank, but since its event separated from just hypno-sessions you cant see the others, so you're either only seeing one of them (not anyhow related to the what you chose on the ranking up) or combo of different ones on the session.

Approved!

I'd say making NPC's only see within 3 tiles within their vision-line, and their amount reduced. Also bats minigame shit, its completable but i'd slow them 1.5x/2x.

(1 edit)

Wdym? You can check "all posts" on itch tho, first version was 0.02 [11.07.22]

either you have enough to raise your control, or not. You gain 3-4 per hypno-session i believe, rn all you can do is trying to raise your hypno-level after every session, god bless RenPy allows skipping text with shift/control or even both.

Interesting fact? theres a typo in the link, ig there shoulde've been "sleep deprived axolotl" instead of "sleep dreprived axolotl")))

Where we could find that discord then?)

A LOT slower actually. Also wuould be a good change for storage guards as there are too many of them and openings are like ~1sec to get trhough and there's no control points bruh

Answered a few times down there. Yes, when the dev will find a way to normally make it there.

(2 edits)

Also, Bea oftenly causes eternal blackscreen if you leave her while talking or mind controlling (tho game still works, and if you manage to save on that spot you will load on a blackscreen again)...

Liz's quests (IV and V) are swapped by control points, five is after 20 and four is after 30. (Ed: the names of the quests are swapped, the story proggression is correct)

(24 edits)

Notes while playing, will be updating as soon as get some questions/suggestions or they get answered:

1) ig there's supposed to be a door in Alice's kitchen since her portrait is darkened but there's no door...

2) The very second hypnosis with Alice (where he tries to reach her boobs and gets on the edge of her awakening from trance) looks a bit too experienced. How he describes how to relax is not something you come up with your first time, but thats just my personal thoughts.

3) Change red filter to orange or yellow for showing evening, red is a bit tense for it.

4) A bit too harsh how he enters the house and already giving commands.

5) Better make "X" button on the screen of PC or make it just "go back" button as anything else in the game. That would make easier to play with mouse only. And also will make it easier for future mobile releases i think.

6) The cat at the temple should be stopped, but it turns to you like NPC. I know why just letting you know it.

p.s.: as such as Bea too (when she "unnoticed you yet")

7) "Load" function would be good.

8) It hard to separate whos talking atm. Different colors or fonts for names should do i'd say, but ofc up to you to add them or not.

9) Why NPC's hopping? Trader women in town and Audrey when you're first getting to the facility with her especially creeps out...

10) Bea's sprite is somewhat blonde while she is brown haired.

p.s.: Audrey's too tho, more like yellow rather than red.

11) Having two "Controlling Liz(II)" quests, one to research and one to apply...

12) Wouldn't be wiser to hide the "New day, new job" quest while it is uncompleted?

13) Also with "Repairing gadgets(II)" since device isn't implemented yet...

14) Can repeatedly research "Controlling Bea(I)" on the PC, which is a bug.

15) Bea's self-interuptions are too fast and unnecessary. There is A LOT of text and i dont think most of the people would be able to read half of it at least...

16) Skip is unforgivably necessary since you've decided to make us rewatch the same dialogues for THAT many times with no difference, just to see anything new... At least make text spead setting so we can skip dialogues effectively ╥﹏╥

17) Also Pendulum speeds things up too quickly, i mean, why all of a sudden i can have saight strex if i didnt complete the hypnosis just now using a stone instead of telepathy? 

18) Why MC asking questions about bed in the library if he obviouzly knows Liz lives her?

 Will investigate further into the game nowᕦ( ᐛ )ᕡ

p.s.: Usually i would go to discord or somewhere to not get in to the comments under the game, but since you dont have it ( ͡° ͜ʖ ͡°), welp, here it is.