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(+5)(-1)

anyone else kinda miss the normal skeletons with the clothes and weapons?

(2 edits) (+4)

Quite a lot, personally. I think they should appear at the starting levels, then be overtaken by the crystalized and warped ones in later levels. That way it visualizes the changes in difficulty and lets the player know that they're moving into new territory since the current game doesn't have a change in the islands much yet.

Edit: I know there are bigger and existing differences in the enemies, just that I think moving on from normal to crystalized skeletons would be more dramatic and interesting to see.

i agree with this

another idea is that the old skeletons could replace the recently dead npc with there loot. (you you damn goblins let the dead rest in actual peace.)

(+4)

Understandable, I made the switch because the skeleton's outfits were causing a lot of players to get frustrated with how fast their inventory was filling up. But I do kind of miss skeleton gear also..

Maybe a new set of clothes that are like rags that don't show up as an item that players can loot?

(1 edit) (+1)

That sounds like bad inventory management on their part. If they don't want their inventories filled with stuff they don't want, then they should avoid collecting stuff they don't want. You can always just not collect things.

could add an option to lock skeleton items. that would reduce collectable items

(+1)

maybe make the skeletons be used by the player as like a spell for like necromancy 

there's also an option to sell every time you visit town