I am deeply sorry in advance, but I will now dissect your game to little pieces, tear it apart, and melt it in the microwave. I absolutely loved it, but there were so many little details that undermined the experience.
The theming of this game, along with the art and the music, is SOOOO good, but the gameplay was way too clunky. It could have been so good with a few adjustments, but right now there are many things I don't understand and that feel a bit weird.
First of all, the dash just didn't work? I saw it did something; when I pressed right clicked I got launched in a direction that wasn't really the direction of the cursor (if the cursor was northeast from the player I would be launched upwards) something like 0.5 seconds after having pressed right-click, and a little dashing animation played. I didn't like this, I wish I could just be launched right away, exactly in the direction of the cursor.
Also, for some reason, sometimes I wouldn't be able to change directions as usual? Normally, the steering is just fine, and it would be perfectly balanced if the dash worked correctly. But sometimes I just wouldn't steer at all??? Is it because I recently got stunned? It wasn't fun, or maybe it would be okay if it wasn't as long and that there was a visual indicator of this.
By the way, I think you can sort of cheese the game by continuing to charge the super-dash without ever releasing it. When you're charging it you don't lose energy from cold, and there's no limit to how long you can hold it.
Small nitpick: the first boss didn't have a flashing outline when it was stunned, so I spent really long trying to figure out what to do, because I thought I had tried dashing into it (I probably just missed the first time I tried).
I died to the second boss because I had picked up the "Push" upgrade, which pushes away the hands when you're dashing.... aaaaaaaaaaaaaaaaaaaa
But please don't go cry in a corner, I swear I actually enjoyed your game (even though I had so many negative remarks). Just the concept of the game itself is incredible, the player character was so cool, the intro was the best I've seen in the jam, the little trail of fireflies left behind by the projectiles was really neat (it made me survive in situations where I would have been frustrated to die if I hadn't found any fireflies), the fact that shooting enemies gives you energy is such a good idea (it makes a good attack-survive / risk-reward balance, accentuated by the lack of cooldown on the shooting ability, which was really cool), and there are so many other things I liked about it. It was a nice (cream?) game. So much potential but so many small issues.