Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice game!

I liked the variation star map, fight and then rushed crawl. Movement worked well and the layout of the ship was nice. If it was a longer game where you were to loot several ships, I think it would have been too harsh to require all treasures before leaving, and in fact even now it might have been more compelling to allow the player to leave whenever and let them decide how much they dared to push their luck.

The game started rather abruptly, and could have done well to use the nice graphic you have on the itch page as a title page before actually starting. The grey win/loss screens the same.

But I think it is an interesting starting point that allows for a compelling loop of flying around the galaxy, getting into battles and looting the downed ships. But I think it needs looping around that. With all the ships flying around the star map it feels a bit odd that we pick one at random and are done as soon as we’ve plundered it.

I was also too focused on the dogfight to really have awareness to spare on what they were saying.

But again, a nice little game.

Playthrough: https://youtu.be/BBbGJH44FUQ

Allowing players to leave whenever they want and decide how much they risk is exactly what I am planning for the post jam version.

Also, now that you mention, I think I will pause the fight to let the players read the dialogue first.

Thanks for the feedback and thanks for playing.