I was really impressed by this entry, the art is amazing, the dungeon layouts are great, the combat feels nice and juicy for an RPGMaker game, and there's even some neat puzzles!
As mentioned the visuals are very well done, and makes the game feel nice and oddly cozy. Though the fireball enemy sprites are fittingly threatening in combat (which was a cool twist imo).
The boulder moving puzzles were interesting, was more environmental interaction than I expected which was cool.
The verticality in the dungeons was something I definitely didn't expect but really loved! Made the levels much more interesting while having a fairly small pallette of world textures compared to some other entries. And just generally navigating the levels wasn't too confusing, the minimap certainly helped but it didn't feel like a crutch.
Having experience gained only by collecting chickens was an interesting change of pace that I liked. Reduced the need to grind, but I will come back to the combat. And I especially loved the detail of the one chicken spinning in place so much it dug a ditch on its tile lol.
There's some good quality of life features in this entry I appreciated. Like the unlimited use teleport potion, and the ability to teleport to individual floors. The boulder reset signs were also used multiple times in my playthrough, and the hint signs were useful.
Regarding the combat, I think the actual battles felt good, though the number of random encounters was too much. It was especially noticeable when trying to complete the boulder puzzles. I don't think the random encounters should be removed, but I think should be reduced. And I don't know if it's just because there were so many battles, but as time went on I wished the attack animations could be skipped or sped up.
I don't know if it's an issue with me or the game, but I was definitely overlevelled by the time I started fighting the fireball enemies. The first time I fought one I didn't get to attack with all my characters because I killed it too quickly. Of course, I did go and buy the high end weapons by this point, so maybe I was just overcautious. But from that moment forward those enemies just became mobile piggy banks. And this extended to the boss fight, whom I beat with barely a scratch. To be honest though, I'd prefer a game like this be too easy over being too hard.
Oh and speaking of buying equipment, some of the items didn't have any stat bonuses listed in the store, like the armour and shields. I never bothered buying them because I assumed that meant they were bugged or worse than my current equipment.
Back to the positives, the sense of humour is solid too. That ending with the recipe reveal was hilarious!
Overall this was one of my favourite entries, great work!