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7. I got into an event where I was sneaking into and stealing from a warehouse after talking to someone at some couches near a TV in one of the more open areas. I got into the same(?) or a similar event later on after walking through an alleyway and was given some error dialogue once I was in the warehouse (see image below). I then tried to interact with everything in that warehouse as I did before but was never able to trigger anything to allow me to leave of progress the story forward.

The combat mechanic for Bainok is interesting and certainly a break from typical turn-based RPG's. I think this part of the game is the most well-executed while the world you walk through still feels almost empty in a way. A lot of the sprite styles clash with each other and there are many of the same-looking NPC's. There's a ton of dialogue going on here in a world that's hard to care about. I feel like if you shrunk the world down a bit, or at least only had a slice of the game's world that was a bit more hammered out (more sprite variety, less large empty spaces), it would be a more interested world to explore. Apologies for the somewhat harsh criticism. I hope future Demo Days will see this game with the combat UI improved and a far richer world to explore!

(+1)

Oh crap, I am sorry. I've got fully into working on the feedback I've got, and didn't notice you've left me one too.

I appreciate you taking the time. Some of them area already fixed, others are actively being worked on. I've completely forgot that I didn't put in anything in the case of the player losing that fist fight, but I've meant to.