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Hello. Here are a few issues I noticed with Bainok while playing it.


1. The doors to the immediate right of the first building you exit in the game have no collision so you can walk through them and up onto the parts of the map that should be unreachable.

2. I alt-tabbed out of the game and came back to the game being windowed and in the same resolution but now scratched inwards (ultrawide 2560x1080 -> what seemed like it'd be a 16:9 window except still my same resolution so pixels were squashed).

3. The cursors that represent the combat order should be colored separately to more clearly show *your* turn and the enemy's.

4. Some of the moves don't bring up info when you click on them and instead just immediately go into effect when you click on them (the evasion skills). This is odd, and I know hovering over them shows the turn order, but there should be a secondary confirmation for every skill or not at all (feels unintuitive to have to be on the lookout for ones that show you the turn order on hover so you make sure you don't accidently click them if you're curious about what they might do).

5. I lost the first fight and was immediately transported to a place where there were three guys on podiums I could fight. Not sure if this is intentional. 
     5a. I tried to heal myself at the vending machines in the abovementioned area and they had no effect.

6. I had 5 moneys on hand at one point and tried to buy a hotdog that cost 5. It did not work. I don't know if this was just for that vendor or a general issue.

7. I got into an event where I was sneaking into and stealing from a warehouse after talking to someone at some couches near a TV in one of the more open areas. I got into the same(?) or a similar event later on after walking through an alleyway and was given some error dialogue once I was in the warehouse (see image below). I then tried to interact with everything in that warehouse as I did before but was never able to trigger anything to allow me to leave of progress the story forward.

The combat mechanic for Bainok is interesting and certainly a break from typical turn-based RPG's. I think this part of the game is the most well-executed while the world you walk through still feels almost empty in a way. A lot of the sprite styles clash with each other and there are many of the same-looking NPC's. There's a ton of dialogue going on here in a world that's hard to care about. I feel like if you shrunk the world down a bit, or at least only had a slice of the game's world that was a bit more hammered out (more sprite variety, less large empty spaces), it would be a more interested world to explore. Apologies for the somewhat harsh criticism. I hope future Demo Days will see this game with the combat UI improved and a far richer world to explore!

(+1)

Oh crap, I am sorry. I've got fully into working on the feedback I've got, and didn't notice you've left me one too.

I appreciate you taking the time. Some of them area already fixed, others are actively being worked on. I've completely forgot that I didn't put in anything in the case of the player losing that fist fight, but I've meant to.