Hi, can you show the entire error trace from the dev tools console?
Viewing post in [CGMZ] Dungeon Tools for RPG Maker MZ comments
Sure thing! Do you mean this? (I copy/pasted what shows up in the image, in case it's too small to read.)
rmmz_managers.js:2080 TypeError: Cannot read property 'split' of undefined
at Function.CGMZ_Utils.getImageData (CGMZ_Core.js:339)
at CGMZ_DT_HookshotTool.initialize (CGMZ_DungeonTools.js:1504)
at new CGMZ_DT_HookshotTool (CGMZ_DungeonTools.js:1484)
at CGMZ_Core.createDungeonTools (CGMZ_DungeonTools.js:1643)
at CGMZ_Core.initializeDungeonTools (CGMZ_DungeonTools.js:1629)
at CGMZ_Core.createPluginData (CGMZ_DungeonTools.js:1606)
at CGMZ_Core.createPluginData (CGMZ_LightEffects.js:354)
at CGMZ_Core.createPluginData (CGMZ_Encyclopedia.js:8239)
at CGMZ_Core.initialize (CGMZ_Core.js:1185)
at new CGMZ_Core (CGMZ_Core.js:1178)
SceneManager.catchNormalError @ rmmz_managers.js:2080
....Well'p! That solves it, lol! Thank you so much for your help! I just have 1 issue left; I'm attempting to use the lantern's effect on an event, but it doesn't seem to work? I gave the event's initial page the comment; CGMZDT lantern (lantern being the symbol in the plugin's parameters) but not only does it not trigger the event's SelfSwitch, there is also no light from CGMZ Light effects on the player, either. (This is the case in a vanilla project, too.) Do you know what I might be doing wrong? I can send you a demo if that helps!
For the player light, make sure you type in a light effect id from [CGMZ] Light Effects into the "Light Effect" parameter of your lantern.
For the lantern not changing events' self switches, do you have a range set up on your lantern? Do you have the lantern equipped and did you use it via the use tool button?
Can you send me a demo via RM Web Forum DM or Discord DM? I can look into what is going wrong.
https://forums.rpgmakerweb.com/index.php?members/caspergaming.493/