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Cool concept! It took me about a dozen tries to finally last 60 seconds, usually what got me was concentrating too hard on one side and forgetting to maintain the balance :P

A couple times, I wound up in seemingly impossible situations, eg 3 cars spawned in sequential lanes, and the only escape lane was blocked. I wonder if the game could detect and avoid traps like that…. Probably a much bigger programming challenge than it sounds.

If you’re going to keep building on it, the four biggest things to tackle would be:

  • Built-in restart (no JS alert and no need to refresh the page)
  • Audio
  • Gamepad support
  • Don’t require a mouse click in the menu (since everything else is doable with keyboard)

Oh, you were able to play until the end of the timer and win - I'm really happy :). It's also nice that you appreciated my idea!

I know it was not easy for you because of the constant page reloading due to the lack of a restart button, a few hours before the deadline I wanted to add a big mechanic for the tanks - so that they could shoot, but everything became so broken that I used almost all the time before the deadline to fix it :D.

Nice catch with impossible situations in the car game! I guessed it was possible, and had plans to avoid such cases, but time waits for no one ;).

Also thanks for the suggestions!

Honestly I don't know how many people use a gamepad for such games - a lot? As for using a mouse and keyboard - an interesting idea! As for the music - oh, someday it will appear and it will be a holiday :D. It would be interesting to hear your experience with adding music :).

Thanks for playing and the feedback - I appreciate it!