I'm really glad that you enjoyed my game, and as I mentioned, this was both my first game jam and the first full game I’ve managed to finish—so it was definitely a learning experience! Making a story-based game turned out to be trickier than I expected, especially when trying to balance surprise twists with a fair mystery.
About the technical part:
You're right about the lighting and camera sensitivity. I’ll definitely look into adding a settings menu in the future so players can adjust things like volume and mouse sensitivity to what feels best for them. Thanks for pointing that out!
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About the story and mystery:
I really appreciate your detailed feedback—it’s super helpful.
I actually noticed the issue with the first-letter name matching and did think about ways to fix it. I thought about adding a full name or signature to the debtor’s notice so it wouldn’t rely just on the first letter, but at the time I was worried that might feel too forced or take away from the mystery. I decided to leave it as it was, because I liked the idea of making the player feel unsure. But looking back, I can see how that might confuse players or feel unfair depending on the name they chose.
As for the matches: you're right again—I could’ve explained their importance better. There were matches in the player’s room and also in the storage room near one of the barrels, and my goal was to make players wonder if the matches in their room had been planted there. But I didn’t give enough clues or context for that idea to really come through, so that’s something I’ll try to do better in future games.
And I totally understand your point about the detective role. Having the MC as a guest or outsider might’ve made the twist feel more fair and created a clearer line between what the player expects and how the story plays out. My thinking at the time was pretty simple—why would a regular guest suddenly take on the role of solving a murder? But your idea makes a lot of sense, and I’ll definitely keep it in mind for future projects.
Thank you again for playing and leaving such thoughtful feedback—it really helps me improve, and I’m glad you still had fun with the game despite some of the rough parts!

