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(3 edits)

Happy to help, especially with such a solid first game! :D  And I love how to open to constructive feedback you are - that's also a good sign. ๐Ÿ‘

Re: the matches, even if I did have more time (another 1-2 minutes may have been helpful for me, but maybe other players might find that too long?), I'm not sure I would have gone back there to have another look during my initial playthrough, since I felt like I had no reason to.  It sounds like you were on the right track when planting that clue though! ๐Ÿ”ฅ

One other random thing I remembered: in the brothers' room, there's that suitcase-like object with a cross type pattern on it - I kept trying to find a way to open it lol, since it seemed like it might contain something hidden inside of it.

If this is your starting point, I'm excited to see the games you work on in the future! ๐Ÿ˜„

EDIT: And I'm really liking what you've done with the game's itch page now! LET'S GOOOOO! ๐Ÿ’€๐Ÿ”ช๐Ÿ”๐Ÿ”ฅ

(+1)

Thank you so much again—your support honestly means a lot! ๐Ÿ˜„

Yeah, youโ€™re totally right about the matches clue. I think the storage room clue could work, but only if the player had a stronger reason to go back there. Iโ€™ll definitely keep that in mind and try to make future clues either more compelling or better hinted through dialogue or events. And adding an extra minute or two of investigation time is a good idea—balancing time pressure with exploration is definitely something Iโ€™m still learning!

Haha, I love that you tried to open that suitcase in the brothersโ€™ room! ๐Ÿ˜„ It was meant to just be a prop, but now I kind of wish I had hidden something inside! Maybe next time… ๐Ÿ‘€

Really glad to hear you like the updates to the Itch page too—LETโ€™S GOOOO indeed! ๐Ÿ”ฅ

Thanks again for being so helpful and enthusiastic. Feedback like yours is super motivating and honestly helps me grow a lot as a developer. Looking forward to what comes next!