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(+1)

Hey, thank you so much again for the kind words and thoughtful feedback—it really means a lot to me, especially since this was my first fully finished game and my first game jam!

Yeah, finding that balance in a mystery story turned out to be much tougher than I expected. I hadn't heard of Knox's Commandments or Van Dine’s Rules before, so I’m definitely going to check those out! Also, thanks for mentioning Kinjo’s post/video—I’ll dig into that too, sounds super useful.

Regarding the matches: I totally get that! The clue in the storage room was a bit too subtle, and I didn’t guide the player well enough toward it. Your point about running out of time before being able to double back makes a lot of sense, and I’ll be more mindful of pacing and visual emphasis in the future.

And wow—I haven’t played Murder Most Misfortunate, but that sounds really cool! I’ll definitely check it out; it’s awesome to hear that The Suspect reminded you of that, even a little bit!

About the settings: thanks for confirming that I can upload additional builds! I actually didn’t realize at first that bugfixes should go in separate files. I did update the original jam build early on, but after learning the correct way to do it, I’ve reverted it and will upload all future fixes or changes as separate files (like “The Suspect v1.1.zip”), so that the original jam version remains unchanged for judging.

And yep—you’re totally right about the Itch page. 🙈 I didn’t test the text/background combo on different screens, so I’ll definitely brighten the text to make it easier to read.

Thanks again for playing and for all your awesome suggestions. Super helpful and motivating!

(3 edits)

Happy to help, especially with such a solid first game! :D  And I love how to open to constructive feedback you are - that's also a good sign. 👏

Re: the matches, even if I did have more time (another 1-2 minutes may have been helpful for me, but maybe other players might find that too long?), I'm not sure I would have gone back there to have another look during my initial playthrough, since I felt like I had no reason to.  It sounds like you were on the right track when planting that clue though! 🔥

One other random thing I remembered: in the brothers' room, there's that suitcase-like object with a cross type pattern on it - I kept trying to find a way to open it lol, since it seemed like it might contain something hidden inside of it.

If this is your starting point, I'm excited to see the games you work on in the future! 😄

EDIT: And I'm really liking what you've done with the game's itch page now! LET'S GOOOOO! 💀🔪🔍🔥

(+1)

Thank you so much again—your support honestly means a lot! 😄

Yeah, you’re totally right about the matches clue. I think the storage room clue could work, but only if the player had a stronger reason to go back there. I’ll definitely keep that in mind and try to make future clues either more compelling or better hinted through dialogue or events. And adding an extra minute or two of investigation time is a good idea—balancing time pressure with exploration is definitely something I’m still learning!

Haha, I love that you tried to open that suitcase in the brothers’ room! 😄 It was meant to just be a prop, but now I kind of wish I had hidden something inside! Maybe next time… 👀

Really glad to hear you like the updates to the Itch page too—LET’S GOOOO indeed! 🔥

Thanks again for being so helpful and enthusiastic. Feedback like yours is super motivating and honestly helps me grow a lot as a developer. Looking forward to what comes next!