I really liked it! I think the story would be a bit more satisfying overall if it were a bit longer, but it seems like you plan to do that. Personally, I liked both the art and the music.
Thanks for making this!
| Criteria | Rank | Score* | Raw Score |
| Immersive Atmosphere | #19 | 3.600 | 3.600 |
| Jam Theme | #22 | 3.600 | 3.600 |
| General Enjoyment | #23 | 3.400 | 3.400 |
| Puzzle Fairness | #24 | 3.200 | 3.200 |
| Overall | #26 | 3.050 | 3.050 |
| Satisfying Answers | #28 | 2.600 | 2.600 |
| Innovative Gameplay | #30 | 2.600 | 2.600 |
| Emotional Depth | #32 | 2.600 | 2.600 |
| Logical Consistency | #36 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What makes your game a Mystery Game?
You find out what happened in The City, and you're looking for a remnant of magic, not knowing what it is.
How does your game integrate the jam's theme "Last Message"?
You're looking for last remnants of magic (only one in the jam version)
Does your game use generative AI? And if so, in what way?
It doesn't, no.
I really liked it! I think the story would be a bit more satisfying overall if it were a bit longer, but it seems like you plan to do that. Personally, I liked both the art and the music.
Thanks for making this!
i love the idea of stripping back a walking simulator and making a super short 2d experience. it was an intriguing story and had some of the best use of the theme i have seen. (lots of last messages from a lost civilisation) the music was a bit grading and it was unfortunate that there where no puzzles to speak of. overall great work!!!
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