Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

brdyy

5
Posts
9
Followers
8
Following
A member registered Sep 27, 2024 · View creator page →

Creator of

Recent community posts

Did it! Figured out the wrench strategy on my own, which felt great, but it is probably a bit too strong. I beat the final level in just 2 turns, with each wrench going to almost 200 score. 

Overall, really fun! Excited for the Steam release.

I really liked it! I think the story would be a bit more satisfying overall if it were a bit longer, but it seems like you plan to do that. Personally, I liked both the art and the music.

Thanks for making this!

I absolutely loved the sound design, and the art style was incredible as well. However, I definitely agree with others that it is hard to figure out what to do. Most of my time playing was wandering around and spamming E to talk to everyone that I could. Maybe some kind of simple indicator for who had dialogue would have been good? Still, the issue of spending so much time wandering around and not knowing what to do was offset a bit by how nice the world was to look at and listen to.

From what I saw, it seemed to be a pretty interesting and fun story. However, I pretty quickly found what I needed to to finish the game, without having to read through most messages and emails (I got the email password, then I read the emails from bottom up, then looked at the images, so I only needed to read 1 message chain and three emails). I went back after I finished the game to read more.

The UI systems like the computer windows were really cool, and quite well put together. The game overall really is great, even if most of the mystery can potentially be skipped.

Thanks for playing, and thanks for the feedback!

The criticism of navigation is definitely understandable. I guess we just didn't consider it as much as the story/mystery itself. You're right, some kind of map would have been a good addition if we had the time.