This was quite a poetic one to end on, since it did some of the gameplay stuff I wanted to do, and very well! It took me a while to get through the final gauntlet, but I have several excuses:
- I'm so used to Q/E being turn, not strafe, and in a game that's so reflex dependent, I was really struggling to hit the right movement buttons.
- Earlier in the playthrough I'm trying and failing to destroy an unalerted robot, so I get the idea in my head that enemies can't take damage unless they're alerted. (I get wise to this not being the case eventually.)
- I don't realize that enemies are respawning because the doors are closing for a while, and assumed they just kept coming. The timer was low, so I start trying to brute force dash my way to the end. (This too, I get wise to.)
Eventually I realize slow and steady wins the race.
And you know what, it was fun getting there even with my troubles. (At least it had checkpoints.)
Great entry!