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(2 edits) (+1)

Hello! This is a pretty peculiar entry: the story is interesting and has its twists, and it's pretty fitting for a game jam game. (having to find the 3 items to "hack" though didn't feel much realistic to me - they could've been parts of an encryption key for example). The artstyle overall helped a lot with the experience!

The meta approach makes a lot of sense and really feels diegetic instead of random 4th wall break.
I've gotta say though that even if the gameplay idea was interesting, there was not really a challenge in the entire story at all. Everything you have to do gets explicitly told by the game itself: type "msg XXX", write "join YYY", input "cd ZZZ"... At no moment I had to stop thinking what I was supposed to do.
The idea is pretty cool but... I don't feel like it's been used in the best way.

I streamed the game, if you're curious you can see the VOD here: 

(+1)

Thank you for playing and streaming my game, I appreciate it! I just watched the VOD, thank you for sharing.

It was definitely challenging to balance the difficulty level with this game. I had an initial fear that without telling the player what to do, they might not realize the meta mechanics of switching between the folder/finding files; I'm glad to see that you and the others I've seen stream it didn't have any issues with that though. I maybe leaned a bit much on making it easier rather than difficult in that regard to make sure it wasn't too hard to figure out, but that's something I'll definitely work on going forward.

I really like the idea of the encryption key or combining a lot of the mechanics to make more challenging puzzles though. If I had more time to work on the game, I would definitely expand upon the puzzles to add a lot more of that. Thanks for the feedback as well, I'll definitely take this with me into my future games that I develop!