yea implementing goals would make the playtesting exponentially harder ๐
๐
Plus with my last (game-jam) game I kinda put the actual complex gameplay like 2 or 3 levels in (the first levels just focusing on mastering the base mechanics), but most ppl didn't get to it, they just played the beginning and thought that was the jist of the game (X_____X)
so this time I just focused on a simple and quick-to-experience gameplay loop...