lmao 🙃🙃
Tinkerlevu
Creator of
Recent community posts
yea implementing goals would make the playtesting exponentially harder 😅😅
Plus with my last (game-jam) game I kinda put the actual complex gameplay like 2 or 3 levels in (the first levels just focusing on mastering the base mechanics), but most ppl didn't get to it, they just played the beginning and thought that was the jist of the game (X_____X)
so this time I just focused on a simple and quick-to-experience gameplay loop...
Thank you!
And yea, it was a bit of a mega-project for me... 😅
With pathfinding, double tile systems, animation trees, etc.
I had just finished like that 15 hour long Ultimate Godot tutorial on YT and wanted to try out a lot of the things to really get the hang of it
I'm probably gonna just simplify the scope for other game jams (X______X)     This was a bit much...


