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Tinkerlevu

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A member registered Mar 15, 2025 · View creator page →

Creator of

Recent community posts

lmao 🙃🙃

yea implementing goals would make the playtesting exponentially harder 😅😅

Plus with my last (game-jam) game I kinda put the actual complex gameplay like 2 or 3 levels in (the first levels just focusing on mastering the base mechanics), but most ppl didn't get to it, they just played the beginning and thought that was the jist of the game (X_____X)

so this time I just focused on a simple and quick-to-experience gameplay loop...

yea the original bitmap font was like white with a black outline, but the ttf format only supports one color 😅

yea sometimes you feel like you're a god, and other times you just get straight up scammed (X_______X)

ah yea there's isn't a goal it's just an endless game 😅

thanks for playing tho 🥰

thank you! 😇

Yea the cards are setup so that like 2 or 3 bad bets can send you spiraling down into the sea lmao.

Yea it supposed to be a bunch of guys around a dingy card table planning and going after rare valuable creatures (^u^)

Hi, thanks for playing the game😇

ah yea it's just an endless game, just about seeing how high you can go before losing it all


Ig you can technically break it, and make the text strew all over the place once the number becomes big enough... that could be a goal 

Thank you!

And yea, it was a bit of a mega-project for me... 😅

With pathfinding, double tile systems, animation trees, etc.

I had just finished like that 15 hour long Ultimate Godot tutorial on YT and wanted to try out a lot of the things to really get the hang of it

I'm probably gonna just simplify the scope for other game jams (X______X)     This was a bit much...