I really liked the level design. Combat was nice even though I used the enemy AI getting stuck on corners a lot to beat the game. In the beginning it took me a moment to figure out that I had to shoot the bushes to continue. Maybe this could be communicated better. I think my highlight was the map showing me the main path and the important points of interest but not my current position. It gave me that nice sense of exploration like Hollow Knight or the first Zelda.