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(+1)

I wanted to say that the final battle was pretty well done and the story has an interesting concept.

But there are also some drawbacks that slightly worsened my impression of the game.  First of all the random encounter system,  for most people this mechanic is very annoying and unnecessary wide maps and disabling debuffs only add up to it. Its really better when enemies are visible and chasing you. And about disabling debuffs, there are 4 of them: confusion, sleep, rage and charm. It is good that there are potions that heal them but you can't use them if 2 of your characters are disabled at the same time and you can still get the debuff right after you healed it with a potion. It would be better if those anti ailment potions also gave a short immunity to those debuffs because everytime you use them you miss an opportunity to attack or heal thus making the fight longer. In some cases its easier to just let it be, especially with the sleep state its a lot easier to just let enemy attack you to break the effect. 

Equipment gives you stats that you can't see like physical damage resist. I know that you didn't use any plugins so you couldn't use yanlfy's extended status menu plugin but you could at least write the number in description, for example instead of writing "this armor increase your physical damage resistance" you could write "this armor increase your physical damage resistance by 15%" . I can't judge if item is worth buying without seeing the actual numbers. Also descriptions of some items are a bit obscure:


^I don't get what it means at all.^


Also about mapping, I didn't know where to go in that building at the last location. I clicked on those blue carpets and expected them to lead me into  a room but nothing happened so I thought its just for decoration.


I made 2 circles around the building while fighting and escaping numerous encounters until I realized that I should click on a wall to enter a room because there were no doors, no gaps in a wall, nothing to indicate that theres a passage here except for small carpets that aren't clickable. And as one wise man once said "always assume that the player is stupid" so make it easier to know where to go. 

And also I find it weird that the mc has lvl7 at the start of the game but the girl has only lvl4 which makes her kind of a deadweigth in the battle against Lucius.

That's all I had to say I hope Drifty will like your game (or at least won't be too mad XD). Good luck with your project!

P.s. your poster has 3 characters and we never get to see the third one, I wonder who is it?

(1 edit) (+1)

Hello, thanks a lot for you review! Let's get down to business!

- I choose to use the random encounter system because I didn't felt like there was anything wrong with it depending on how to use it. Very good games used this system like the early Final Fantasy, Pokémon or Undertale to name a few. Afterwards, this is just a question of preferences. Some tolerate this kind of encounters and others have an aversion for it (and I understand them, some games misuse this system ad nauseum in one way or another). And I must admit seeing the monsters on the map is kinda cool. However, I wanted to give a chance to this encounter system and maybe find a compromise to make it enjoyable to the player. I'm sorry I didn't manage to pull this off for everyone.

- Negative status effects are kind of a double-edge sword on small parties. I wanted to add them to make the monsters feel different from each other. And for a boss fight, it ended up being a full-on strategy used by your opponent to make you less of a threat to him. Like, if you encounter a Flower in the forest and deals you a status effect, when you encounter another Flower, you will suspect another status effect like this, so you know you have to get rid of Flowers fast enough before they get the idea. Besides, I made sure these kind of moves have a low priority, especially in the early game where there is just the main character, so the player doesn't face it unless of a bad luck. However, it is right I could have give better ways for the player to fight against these status effect like equipment granting immunity to some status effect. So... my bad about that.

- I am sorry about the descriptions, I meant to go roleplay with them hoping the players would catch... the drift. ;) Seriously though, that's my bad, I should have compensate the fact there is no plugins with more accurate information.

- The fact you enter the room by "going straight to the wall" instead of just stepping on the carpet comes from Pokémon. The fact there is a carpet is just to indicate you can go to another room there and I didn't see any complications into entering even using the mouse.

- The main character having more experience than the heroine makes sense in context, there is a gap between them: one is a military man and the other is a civilian trying to escape. Hopefully, she doesn't get to be level 1. And it insist on the fact, she must be prepared for what is to come like mentioned by the MC earlier. Four ways you can go to prepare her for Lucius: equipment, spells, Secrets items, grinding. You can also stack these methods if you truly have problems.

- I hope too. Thank you for your encouragement! ^^

- About the PS: actually, you DID encounter that third character. You even mentioned him earlier in your review. However, if you look carefully, you might see a fourth character, you MAY not have encountered.