I'll say I've been critical of this game. However.. It has a *very* solid foundation. There are however glaring, huge issues that would stall your game hard if you were to open it to sale, likely annoying anyone who would purchase the game.
Saying its in a demo state is fine. But you have to realize this is player feedback ON the demo state of the game. If its not connecting with players now... It likely won't when you turn to sales.
Also saying its an idle game is just silly. As you stated, its in the name.. But 99% of the idle games out there atm (of which there are THOUSANDS) they have viable offline gains. Your game just doesn't. Saying your game is idle is fine, but saying you have offline earnings is almost dishonest. Yes you do have them. Are they even remotely valuable? No. Not even a tiny bit. You can be offline on the Warrior (semi early on even) and after a day you get 1-2 levels total. Mostly pointless and def not worth mentioning as a selling point.
Clarification is key for a budding game like this. 3rd class should have a tooltip saying it can be unlocked by X requirement and what it'll do for you overall. Cuz your average player will see the jump from gear requiring 50m to 900b. That being said... Thats just a bad, bad system. You could just have the 3rd class be "increases XP gain" and it'd be fine. *NEEDING* it and not knowing it even exists until you're like 20 hours in is just poor design.
Main issue though is balance. This is 99% of my frustration with this game (again, its quite fun). Having some stuff like Stagger chance requiring numerous levels to invest in.. No one is doing that, lol. Like at all. So that whole top left tree for the Warrior is entirely pointless. You can just remove the stagger mechanic entirely and it'd be fine. Or if you want to keep it in, you'd likely have to triple it in value for it to be considered. Again... Balance is the biggest issue.
Again, if you take anything away from my rant. Know this. The game is solid and has a lot of potential. But it has glaring balance and description issues. If you can deal with those 2 issues, your game has a big chance at success imo.
Thanks for the constructive criticism and honesty; I really do appreciate it.
HFI's next patch is going to include:
- A class balance pass (including offline progression)
- A perk overhaul (balance pass + changing how perks work a little; more on that in the future)
- Further communication/clarification in-game to help steer the players in the right direction and explain game mechanics better
ALL of these plans are based on feedback from the community, which has been immensely helpful! I really appreciate everyone who has taken the time to comment on HFI to try to help make it better.