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It... works? I dunno, feels extremely early. 

Too many projectiles (I think) make the game lag. Collisions feel inconsistent.

The sprites are pretty cute, I kinda dig them.

Fair enough, it's a dev room build.

I think i need to think more about how the projectiles spawn specifically if i want to use a lot of them but im not sure i want to go in that direction quite yet. It might be easier for me to stick with smaller numbers. I imagine the solution has something to do with object pooling.

Yeah collision is a bit inconsistent but im not quite sure *why* it happens, something to look at. I imagine because of something to due with using a mixture of absolute movements and move_and_slide() that i'd have to figure out.

Hopefully i can make the sprites still appealing when animating as i haven't really done much of that before, thanks for playing :)

Might be homeless soon so i'm taking a bit of a break from gamedev.

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Shit, man, sorry to hear that. Hopefully everything works out in the end.