Fair enough, it's a dev room build.
I think i need to think more about how the projectiles spawn specifically if i want to use a lot of them but im not sure i want to go in that direction quite yet. It might be easier for me to stick with smaller numbers. I imagine the solution has something to do with object pooling.
Yeah collision is a bit inconsistent but im not quite sure *why* it happens, something to look at. I imagine because of something to due with using a mixture of absolute movements and move_and_slide() that i'd have to figure out.
Hopefully i can make the sprites still appealing when animating as i haven't really done much of that before, thanks for playing :)
Might be homeless soon so i'm taking a bit of a break from gamedev.