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I like the combat mechanics, but overworld needs work. I didn't get invested in the story - the loredump after the tutorial felt very meh, not engaging. Also didn't get too much into RPG mechanics, they probably need more explanation (if they do work). 

Stamina doesn't get restored after combat, which is kinda weird, and the "restore health" doesn't change if you don't have enough money to purchase pills. Also they barely restore any health.

Some more UI QoL would be appreciated, like knowing who can be talked to or who has quests.

I feel like the game has a lot of potential, but it's too rough around the edges right now.

(+1)

Thanks for the stream mate, it was very educational. I am at full steam now to polish up this baby.