Oh cool! Will definitely try that line of code, thanks for the suggestion! I wanted the boars to have a chance hitting the player, but it seems like it's a bit too unfair to the player. The points adding up is a bug, the boars seem to collide with one another off-screen, taking hits and dying. I would have rectified that, but the deadline was near :(
Thank you for playing my game and the solid advice!
If you're interested, last piece of advice from me... you could try looking into collision masks and collision layers. I think this tutorial is pretty good, along with this part of the physics introduction page from the Godot docs. What I usually do is have a player layer, an enemy layer and a world layer (stuff like walls, etc.), and set the collision layer of the player to the player layer (and set each enemy's collision layer to the enemy layer, and set the tilemap's collision layer to the world layer) so that each of them are "labelled" correctly. Then, I can set the player's collision mask to the world layer only so that it only collides with the walls and not the enemies, and also set each enemy's collision mask to only the world layer (however in your game enemies don't collide with walls so you could just make the enemies' collision mask no layers at all so they don't collide with anything). All of this literally fixes nothing, but here's the really fun part: I'm guessing you have an Area2D as a child of each enemy that kills whatever it touches, no? If it's the case, you can set that Area's collision mask to the player layer only so now it will only detect the player.
Maybe you already knew all of this, I have no idea lol
anyway good luck