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(1 edit) (+1)

Optional rules for xianxia elements, cultivation that could uplift the PC to the level of operating as gods through martial arts and special katas and internal cultivation. 


Also, optional modern-day setting where old jiangshi rivalries have lasted into the modern day. How have techniques shifted with the times? 

I'll see what I can do! 

I realize that isn't the main thrust of your game, but it is the game I've been looking for. I'd certainly see it as a non-mandatory supplement, after you've had time to establish the main game. After all, the game you described here is also serving an underfulfilled niche. 

That's still good to hear, and one of the reasons why I set up this wish list. There are a lot of things I want to try with the system once I've got the main game finalized, and xianxia is one of them!

I +1’d for the xianxia elements. I’m not well-versed in either genre to be fair, but I like the idea of optional rules to incorporate more supernatural elements (eg demons, magic items?) and I believe that’s more xianxia?

Please correct me if I’m wrong!