Thank you, Josh! ^-^
Yes, it's a lot of text on the game page... I write a lot and don't expect anyone to read it all haha!
Very surprised you downloaded it instead of playing in-browser!
The double jump was indeed a bug; miraculously I never found it before! Neither me or anyone else I've watched play the game found it haha! Easy bug to fix, just surprising.
And the controls were all optional / redundant: WASD or Arrow Keys for the majority, ZQSD for French people with AZERTY keyboards, IJKL for weird people, and spacebar optionally being used as the jump instead of W / Up Arrow, etc. if wanted. It wasn't supposed to be so confusing haha... 😅 Sorry about that! I like to use a lot of redundant control schemes for maximum accessibility (that's kind of a thing for me; I have a talk on game accessibility), so the controls don't need to be in the game as they can just be figured out by whoever plays it, their preference for movement controls being correct as the first thing they try.
And yes, your analysis of the design was spot-on; in the current levels you can just focus on one-at-a-time making the game very easy. This was intentional again to make the game very accessible for a wide array of skill levels. Certain people I playtest with REALLY struggle with these kind of negative space games I love to make, and with the idea of screenwrap. You've obviously played a LOT of games so you've seen it all and can breeze through it understanding everything already, but for more inexperienced players this kind of design is really important. If/when this game is given more levels, it would gradually transition into harder concepts like that, where you need to keep them aligned or hit their goals at the same time, or otherwise juggle more aspects. This is unfortunately a very short, simple prototype made in 3 hours as you saw.
Thanks again for playing! Stay safe and have a great day!
Hey Gunnar, glad I was able to help you find a bug! I definitely appreciate the accessibility concerns, especially when it comes to difficulty - always better to err on the side of "too easy" but broadly playable. It's definitely an impressive amount of content for three hours. If you happen to go back and extend it I'd love to have another go. :)