This is fair criticism. I have a very literary writing style, and when I first started writing this AVN, I'd never written an AVN before. I'd only written novels, with flowery and poetic prose lending weight to descriptions and engaging the reader's imagination. Coming from that straight into what is largely a dialogue-only project took a bit of time to adjust to, and I'm still not certain I have it right. It's a "first project," and those are always pretty rough starting out.
The disclaimers, though... those originally didn't exist. They only exist now because I'm tired of getting rage mail about not being able to punch people who treat you badly, how Aurum is a pussy or a white knight, and typically just hating on him because he doesn't start out perfect or as your usual blank self-insert MC that a lot of adult games tend to use. I was writing him with a character arc in mind, with obstacles and flaws, including being too selfless at the expense of his own well-being.
The newest update shortens the disclaimer in the prologue significantly. I don't know if you're playing 1.4.5.0 that just released for supporters a while ago or the public version, so if it's the public version, you'll see that changed when the 1.4.5.0 drops for the public. Regarding Ms. Clements, she was originally a lot more sour and caustic, but I got a lot of comments about how the atmosphere in the beginning of the game was so off-putting that people were putting it down before seeing how things changed once they started overcoming the obstacles. I made heavy edits to Ms. Clements and her dialogue, and that seemed to please most people.
Regarding having several characters early on who wanna get in your pants, I was under the impression that AVN players would get bored if there weren't any sexy scenes early on. It was a design flaw, and at least one of those scenes has already been taken out and moved to a side story. I was going to remove the Gillie scene in the cathedral, too, as I felt it was just as forced as the one I'd already removed, but the community asked me to keep it in, so I did.
Again, fair criticism, and I appreciate you taking the time to share your opinion constructively and not just shitting on the game to make yourself laugh. You wouldn't believe how many people do that. I aim to take everything I've learned from this community during the 4 years I've been working on WCA and apply it to my next project. Feel free to join the Discord; I have a Feedback and Ideas section where people suggest improvements.