No idea how I missed that. Went back and finished the game. Cool game.
I read you did everything yourself, including the engine.
I never replied to this, lol. Yes, the engine is made from scratch in (very C-like) C++ and OpenGL.
Most of the 2D and 3D assets are all me, there’s like one texture and a couple of static models done by a friend of mine for a different project ages ago. I was also cold-approached recently by a dude on Twitter that wanted to make some more props but I’m not confident his style matches.
I’ve done one of the music tracks myself but I’ve only been using it as filler when I don’t have a better track to use, and the others are a mix of CC-BY and commissions.
All of the sound effects were either free packs, kickstarters, or CC0 from freesound.
Also the capsule art was a commission from SystemST91 who also did the two commissioned music tracks.