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I'm really impressed with the progress you've made on this. I tossed a couple suggestions a while back and I'm seeing a lot of what I liked showing up in the 1.0.

-Loved the addition of pirates and more hostile encounters. Having it so that multiple pirates would alter the CG was awesome. I also saw more variations of the hostile salvor which is very great to see. And you EVEN added a monster, the thing I wanted to see most. (I got a little hyped when I saw a fish starting to follow me everywhere. Alas, no scene for that critter.)

-Pocket is a very cute name for the protag.

-I enjoyed more of the scenes having cum variants, the pirate, the monster, and so on.

-I found it really funny that you could end up marrying both Tish and Pocket (not sure if it was intended because it certainly isn't mentioned. Harem ending proper in the future?)


I think this is a really solid base to build on.  There are more things I think would be great additions.


-What I would like to see more of is more hostile encounters, and perhaps having an actual reason to run from the hostile encounters. Maybe they lock her up and you have to navigate and evade to escape. Or having to ransom her, hire a salvor (or Tish) to exfiltrate. Have some extra CGs if you delay, so on. 

-Expanding on hostile encounters. I think the vibe the setting evokes could be more utilized. Like you have this artstyle to the game that deeply reminds me of World of Horror and the actual setting is evocative of Barotrauma. I really think you should lean into that. As is: You pull your punches with what's going on, the capture scenes barely imply she's so much as alarmed, even when it comes to the giant monster. I'll be real if you wanted to, you could make this game an absolute heart pumper with more monsters, spooky noises, reasons to run. But I ramble.

-I think you could toss in some background systems for Pocket's psyche. As is, she seems aloof to the point where everything happening around her is essentially ignored even when she's getting pounded from five angles. Having a lust system, or fear, or love, or just general some background stats that will influence the dialogue she spits out during scenes would be amazing. I imagine its easier than making new CGs and could add a lot of life to the game.

-Last thing, more coom variants of CGs? There's a lot of scenes where she gets plowed but only a couple have the variants.

Glad you like the name! And I originally intended for the player to only be able to marry one, but I removed it at the last second for people who just wanted to collect the pictures. Restarting the game for the other ending feels like a little too much work. 

Indeed, allowing players to revisit the salvor/dispatcher screen when they have money is definitely a gold mine for potential additions. Hiring Tish or maybe some aggressive salvors to raid a pirate base would be a fun way to handle prison breaks.

I imagine a fear system could be broken into a couple of thresholds. Like hearing her breathing occasionally at first, then hearing more erratic breathing and gasps if she runs into any objects, possibly even many more noises that activate only when she's panicked, maybe when she's calm she can weave around the chairs but when she's panicked she'll start knocking things over while running.

And of course, we could never have too many cum variants. 😁

Glad you enjoyed it!

Hell yeah. Looking forward to the next update.