Hell yeah. Looking forward to the next update.
Realwitchu
Recent community posts
I'm really impressed with the progress you've made on this. I tossed a couple suggestions a while back and I'm seeing a lot of what I liked showing up in the 1.0.
-Loved the addition of pirates and more hostile encounters. Having it so that multiple pirates would alter the CG was awesome. I also saw more variations of the hostile salvor which is very great to see. And you EVEN added a monster, the thing I wanted to see most. (I got a little hyped when I saw a fish starting to follow me everywhere. Alas, no scene for that critter.)
-Pocket is a very cute name for the protag.
-I enjoyed more of the scenes having cum variants, the pirate, the monster, and so on.
-I found it really funny that you could end up marrying both Tish and Pocket (not sure if it was intended because it certainly isn't mentioned. Harem ending proper in the future?)
I think this is a really solid base to build on. There are more things I think would be great additions.
-What I would like to see more of is more hostile encounters, and perhaps having an actual reason to run from the hostile encounters. Maybe they lock her up and you have to navigate and evade to escape. Or having to ransom her, hire a salvor (or Tish) to exfiltrate. Have some extra CGs if you delay, so on.
-Expanding on hostile encounters. I think the vibe the setting evokes could be more utilized. Like you have this artstyle to the game that deeply reminds me of World of Horror and the actual setting is evocative of Barotrauma. I really think you should lean into that. As is: You pull your punches with what's going on, the capture scenes barely imply she's so much as alarmed, even when it comes to the giant monster. I'll be real if you wanted to, you could make this game an absolute heart pumper with more monsters, spooky noises, reasons to run. But I ramble.
-I think you could toss in some background systems for Pocket's psyche. As is, she seems aloof to the point where everything happening around her is essentially ignored even when she's getting pounded from five angles. Having a lust system, or fear, or love, or just general some background stats that will influence the dialogue she spits out during scenes would be amazing. I imagine its easier than making new CGs and could add a lot of life to the game.
-Last thing, more coom variants of CGs? There's a lot of scenes where she gets plowed but only a couple have the variants.
Obviously most people don't play porn games to be the dude who never gets laid and watches the relevant female get railed. I personally don't think the Delusria is intentionally trying to make the game NTR, just trying to eat your cake and have it too. Because I imagine most people who see the cute girl also want to have sex with her.
This game would honestly benefit from some sorta slut meter or metric. Just have that value be what procs variations on h-scene and encounter dialogue (saves need for making variations on artwork). Maybe throw in some anti H items to protect the Salvor. That way both sides get what they want.
Don't want her to get violated? Great, invest in that. And she'll reciprocate by being more romantic and fixated on you. Whereas elsewise she'll be slutty.
NTR cucks get what they want. NTR crybabies get what they want. All while keeping it in the gameplay as opposed to a "if I didn't see it, it didn't happen" toggle.
Bro, you're pretty fucking cool. I'm glad you took the the time to read my post and that you got real aspirations for this. I thought your first game was pretty neat and also had a lot of potential. This one could be one of the greats with some elbow grease.
I look forward to what you're gonna put out. Normally I'm the kind of person who pirates porn games but the aesthetics of this one were so interesting I actually shelled out a couple to see what the EA was like.
You've got me hyped up now to see what all you got cooking for this one, brother. Good luck.
You got a lot of "horror of the deep" vibes without a lot of horror of the deep. This game is missing monsters. The salvor has to constantly having to be stealthing around to avoid getting raped by fishmen, zombies, mindflayers, octopi, giant fish, whatever. Maybe have a ticking clock element where the longer you're there, the more bad things come out.
I feel like the tiddy and ass expansion are wasted here. Throw in some monsters with variable scenes depending on what her size is. Hell, I think you should throw in hostile Salvors that will capture her if you don't play smart. Then you gotta ransom to get her back, maybe get some scenes if you take too long.
Something, brother. Conceptually, this game is dope. But you gotta put more into it. If it's just "Ah, but look look! Her tiddies are big. Isn't that inconveniant and sexy?" then it just ain't worth a play. But it could be. Hear me out on them ideas. Look forward to seeing what this shapes out to be.