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Great game! I like it! Really addictive!

Physics are a little bit bugged. Sometimes line's and dot's movements speed increases and all lines and dots just flying away.

I would like to have a button to finish level even if there are unused lines. There exists a few approaches that helps to solve all levels (I have passed 55+ levels) with less lines than it is given. So it feels like levels design should be improved.

Level 55, I think it is unsolvable, because of mass center.

Really cool game!

(+1)

Yes, a button to finish the level is a good idea. With "TEST!" or "TIMBER!" as call to action or something.

And yes, the level generation could use a lot of additional tweaking. I have only thought of 1 trick to remove extraneous lines. Which is when a dot is straight below another dot. Then it only needs 1 line straight down. In level 55 there is just a small base and too many dots on the right side. I think in that case I need to remove some dots to balance the center of the mass again. Those hanging dots also give a little more extra weight.

For players!!!! This comment is one big spoiler. Please, don't read it before playing.


---SPOILER---

* - dot is straight below another dot, so yes, we can connect it with just one line

* - dots on ground can be unconnected at all, just use two of them from left and right ends

* - we need three lines to connect dots and make an stable triangle, next dots can be connected to the same triangle to one of his sides, saves one line with every next dot

So here is my algorithm to solve all levels.
1 - Find dots vertically aligned. And connect them with one line. If there exists more vertically aligned dots, connect them too with one additional line (lines amount = dots amount - 1).

2 - Connect two dots on the ground, one from left side and one from right side. Ignore other dots between on the ground, left them unconnected.

3 - Use the line on the ground to build triangles with all other dots. If dots are connected vertically (first step), connect only highest dot.

4 - That's all. But because we have free lines and because of some bug with inertia calculation, connect top dots (or top of triangles) using rest of free lines.

(+1)

Hey, that's top secret stuff 🤣